Jim Shooter Michael Golden returns with possibly his loveliest cover from a catalog of genuinely amazing contenders.
Keyhoe was one of the most interesting of American pulp writers. He had a succession of careers, all of them fascinating. Initially he joined the Marine Corps and became a pilot but that was cut short a few years later by a plane crash.
Then he acted as manager for a couple of pioneer aviators undertaking national publicity tours. One of these aviators was a guy called Lindbergh.
That inspired Keyhoe to write a book about Lindbergh, which became a bestseller. Then he became a prolific and very successful writers for the pulps, in a variety of genres.
He wrote a bestselling book on the subject, Flying Saucers Are Real, followed by further books and articles and lectures and he became a recognised authority on the subject.
As a pulp writer his most notable achievements were his aviation action adventure stories. He not only combined these elements, he did it with consummate skill. Keyhoe wrote a vast number of stories featuring Philip Strange, a First World War fighter pilot and intelligence agent who uses his paranormal skills against enemies both human and inhuman.
These stories can be found in several collections, beginning with Strange War. His Vanished Legion stories are just as good. His other major series character was Richard Knight, a post-war sporting aviator and barnstormer who is actually a U.
The four novellas in this collection originally appeared in the pulp magazine Flying Aces in and It all starts when Richard Knight rescues a pretty girl from a stolen aircraft.
She seems to have no knowledge of the modern world. They may no longer exist but they looked pretty well when they jumped him.
This is typical Keyhoe, packed with action and intrigue and with just enough of the weird and inexplicable to add some spice. A very fine story.
Hell Flies High has a wonderfully macabre opening. Knight and Doyle are flying towards Washington when they encounter a Douglas airliner. This aircraft is an aircraft of death.
And this is happening within a few miles of Washington. And things get stranger. The green blood is worrying. In fact multiple secret weapons, of horrifying destructiveness. It all leads up to aerial battles in the stratosphere where aircraft attain unimaginable speeds and the air in the pressurised cabins can cook a man and sounds do strange things.
Death Flies the Equator pits Knight and Doyle against the Four Faces, a vast international criminal organisation that for some reason is taking an extraordinary interest in the development of a new trans-Pacific airline route.
And why would they want to steal one of the Clippers, the gigantic flying boats that dominated international air travel in the s.
Knight finds himself working with the Royal Navy on this case. British commercial interests are threatened by the Four Faces. The Four Faces have agents everywhere.
Falcons from Nowhere has a pretty sensational opening. Richard Knight suddenly blacks out for no good reason and then regains consciousness half an hour later.
Lucky the auto-pilot was engaged! There are also aircraft that can be heard but not seen.
And aircraft that just vanish. An excellent story, which makes four excellent stories out of four Keyhoe had a knack for working firmly within the conventions and limitations of pulp fiction but at the same time managing to make his work slightly more interesting than most pulp stories.
His heroes were just a little bit more than standard square-jawed action heroes, he put some imagination into his villains and his plots are pleasingly outrageous without becoming merely silly.
He was also very good at combining the fast-paced aviation action adventure stuff with the weird fiction stuff. For my money Keyhoe was one of the most consistently entertaining of pulp writers. His output was vast but the good news is that a goodly proportion of that output has been published in book form in the past few years.
This collection is very highly recommended.Mad (stylized as MAD) is an American humor magazine founded in by editor Harvey Kurtzman and publisher William Gaines, launched as a comic book before it became a magazine.
It was widely imitated and influential, affecting satirical media, as well as the cultural landscape of the 20th century, with editor Al Feldstein increasing readership to more than two million during its The market for speculative fiction is robust. There are scores of magazines, ezines, and websites that publish sci-fi, horror, fantasy, dark fiction, steam punk, and any combination of spec plus non-spec genres you can think of (i.e.
romance/time travel, horror/humor). Following on from the previous post, here are the cover briefs I sent to Jon Hodgson when Fabled Lands LLP decided to republish the Virtual Reality books overselves rather than partnering with Osprey to do them.
We've signed the contract. After thirty years, it's finally going to happen. It --I should really start at the beginning, shouldn't I? Tetsubo is a Japanese role-playing game that Jamie and I wrote back in the '80s to supplement Games Workshop's Warhammer RPG. We had a blast researching it.
Nov 19, · I will write a few post this week about the Surinamese community in the Netherlands because Suriname will celebrate 35 years of Independence on November Author: AFRO-EUROPE. Micronauts vol.1 No Writer: Bill Mantlo Artist: Butch Guice / Kelley Jones Letterer: Janice Chiang Colorist: Bob Sharen Editor: Ralph Macchio EIC: Jim Shooter Well, here we are.
Technically speaking, there's one more issue of the first volume of Micronauts yet to come -- and I'll be sure to include it in these write-ups -- but this is the big finish.